Extending from evidence the changes in physical health may influence individuals’ sleep quality, and that disruptions to daily routines may influence individuals’ perceived control, this project examines the relations, both between-person and within-person, among physical health, sleep quality, and perceived control, and the specific hypothesis that sleep quality is a mechanism through which changes in physical health infiltrate individuals’ perceptions of control.










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Software Reference Architecture for Real-Time Mobile Digital Phenotyping: Evaluation of System Designs
We propose the Stanford Screenomics platform as a software reference architecture that uses a modular design to integrate parallel processing and edge computing, enabling scalable, real-time digital phenotyping on smartphones...
Using Experience Sampling Methods to Study Identity Dynamics: A 5-Step Guide
This paper provides a five-step practical guide to ESM—full flow from theoretical specification to study design, data collection, data analysis, and results presentation and interpretation—that may be helpful for identity scholars seeking to integrate ESM in their work. In presenting each step, we outline the core goals and decisions involved and provide an illustrative example, describing how specific design decisions were made in a small empirical study of how ethnic-racial and gender identity change across social situations and how the resulting specifics and empirical results might be reported in a journal manuscript.
Beyond apps: a method to model full distributions of screen content over time to study media effects
We introduce smartphone screen content patterns (content patterns) as a new construct and propose an analytical framework that represents smartphone use as distributions of experienced screen content rather than summaries of time spent on devices or in apps. We operationalize content patterns using deep learning embeddings of moment-by-moment screenshots and formalize use periods as probability distributions over embedding space...
Engagement, Exposure, Exploitation: Algorithmic Persuasion and Explicit Content
In this honors thesis, I leveraged longitudinal survey and screenome data from the Human Screenome Project (HSP) in a mixed methods analysis of user behavior and cognitive-affective states related to viewing and engaging with unmoderated graphic explicit content and qualitative case studies of two participants' screenshot sequences.
Goal-Directed or Algorithmically Captured? Analyzing Attention in the Smartphone Era
While researchers are studying the relationship between smartphone and media use and attention, existing studies are limited by reliance on cross-sectional surveys, self-reports, and experimental
designs that fail to capture naturalistic, moment-to-moment behavior or the qualitative nature of digital content. In this paper, I address these gaps using a mixed-methods approach using Screenome data from the Human Screenome Project to study smartphone use and attention...
Wellness Behavior On and Off Screen: Affective Impacts of Engagement with Wellness Behavior and Media
Although less is known about the impact of digital behaviors, they could be another accessible avenue for promoting well-being. This study fills this gap in research by leveraging intensive longitudinal survey data collected fortnightly from adults over 52 weeks and passive screenome data collected through screenshots over the course of a year from the Human Screenome Project...
“But Where Are You Really From?” The Cost of Movement: A Longitudinal Analysis of Migrant Life Satisfaction and Health Outcomes in Germany
Applying linear growth models to longitudinal data from the German Socio-Economic Panel (SOEP), I examine changes in life satisfaction, health satisfaction, and self-reported health limitations for N = 99,433 participants (Mage = 39 , SD = 17; 50% female) over a 37-year period. The sample includes individuals with no migration background (n = 64,954), direct migration background (n = 29,016), and indirect migration background (n = 5,463).















